Czyli tworzymy nasze MMO ;)
Spoiler:
<instant name="Glasjus" words="glasjus!" lvl="1" mana="0" prem="1" range="3" casterTargetOrDirection="1" blockwalls="1" exhaustion="2000" needlearn="0" event="script" value="glasjus.lua"/>
Spoiler:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, TRUE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA)
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 20000)
setConditionFormula(condition, -0.9, 0, -0.9, 0)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
oczywiście wartości tych czarów należy zmienić wg. potrzeb.
Ostatnio edytowany przez Grim90 (2009-12-08 18:25:19)
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